Ok all, I kindly ask to not turn this specific thread into 1. It should be removed 2. It's cheating and/or cheap tactics. There are more than enough threads that cover these thoughts. Or don't, I'm not your dad.
A thought occurred to me in regard to the Match Bonus, and what it is. It is a method to legally improve temporary player skill, beyond a means in which that player could achieve naturally. One could easily summarize this into two words, performance enhancing. Of course, real world athletic governing bodies have very strict rules in place for such things, a very large part of why those rules are in place is for the safety of those competing. It is widely known that an athletes continued and prolonged usage of performance enhancing drugs had side effects, some very severe, for the user. As these PEDs allow an athlete to push their body past it's normal limits, athletes are at a greater risk to injury for themselves, as the body can only handle so much strain before it breaks down.
I would like to see 2 adjustments to what the performance enhancing match Bonus bar does. First and most importantly, I would like to see the toughness rating of the "using" team to be reduced when in use. An athlete who uses is at higher risk for injury, why not translate this into the game? How one impacts the other would really need to be tackled by the programming and I don't know that it should be set at 100% of the bar = 100% reduction in toughness (maybe 100 to 75 ratio). It does need to be a fairly solid ratio, as it is just plain weird that a player could gain that much skill growth, with no potential downside to them.
Second, I would like to see an adjustment to the strength stat, which causes injuries. Working with an even number for simple math purposes, if you are "using" and playing at 110% of your normal level, your not generally going to see 10% more injuries. Injuries are most frequently, freak occurances, and playing at 10% higher in level would slightly raise the chance of those freak incidents, but only by a moderate level, say 5%.
I think these enhancements would add some realism to the game, and it would add a significant strategic element, it would balance the performance enhancing bar to include having a downside of potential substance within the game (no i don't think the use in game cash is a very large downside). Players would have to use the bar with caution and thought, to make sure they are getting what they need out of the bar.
A thought occurred to me in regard to the Match Bonus, and what it is. It is a method to legally improve temporary player skill, beyond a means in which that player could achieve naturally. One could easily summarize this into two words, performance enhancing. Of course, real world athletic governing bodies have very strict rules in place for such things, a very large part of why those rules are in place is for the safety of those competing. It is widely known that an athletes continued and prolonged usage of performance enhancing drugs had side effects, some very severe, for the user. As these PEDs allow an athlete to push their body past it's normal limits, athletes are at a greater risk to injury for themselves, as the body can only handle so much strain before it breaks down.
I would like to see 2 adjustments to what the performance enhancing match Bonus bar does. First and most importantly, I would like to see the toughness rating of the "using" team to be reduced when in use. An athlete who uses is at higher risk for injury, why not translate this into the game? How one impacts the other would really need to be tackled by the programming and I don't know that it should be set at 100% of the bar = 100% reduction in toughness (maybe 100 to 75 ratio). It does need to be a fairly solid ratio, as it is just plain weird that a player could gain that much skill growth, with no potential downside to them.
Second, I would like to see an adjustment to the strength stat, which causes injuries. Working with an even number for simple math purposes, if you are "using" and playing at 110% of your normal level, your not generally going to see 10% more injuries. Injuries are most frequently, freak occurances, and playing at 10% higher in level would slightly raise the chance of those freak incidents, but only by a moderate level, say 5%.
I think these enhancements would add some realism to the game, and it would add a significant strategic element, it would balance the performance enhancing bar to include having a downside of potential substance within the game (no i don't think the use in game cash is a very large downside). Players would have to use the bar with caution and thought, to make sure they are getting what they need out of the bar.