Ok, it is only a game but........
Having been hit by several injuries to my top players ( I don't have many ) I find myself going into some top of the table games without them. Sitting second in my tournament I actually hope I stay here and go to level 2 not 3 but that is another issue.
My point however is, why on earth do we have the ability to increase / train players purely to cause injury to other players? ie 'strength'. Surely this goes against everything a true rugby enthusiast whether player or otherwise has ever been brought up with? I have since done some research into how some teams are being configured and find that on several occasions our virtual players are being disproportionately trained to 'kill'. This game needs some sort of injury system I suppose in an effort to reproduce the real game but may I suggest that injuries be randomly applied and this gift not given to those who purely wish to abuse this availabilty in the training system?
Gripe over.
Having been hit by several injuries to my top players ( I don't have many ) I find myself going into some top of the table games without them. Sitting second in my tournament I actually hope I stay here and go to level 2 not 3 but that is another issue.
My point however is, why on earth do we have the ability to increase / train players purely to cause injury to other players? ie 'strength'. Surely this goes against everything a true rugby enthusiast whether player or otherwise has ever been brought up with? I have since done some research into how some teams are being configured and find that on several occasions our virtual players are being disproportionately trained to 'kill'. This game needs some sort of injury system I suppose in an effort to reproduce the real game but may I suggest that injuries be randomly applied and this gift not given to those who purely wish to abuse this availabilty in the training system?
Gripe over.