Star Life saver OP for support - nurf it!

04/08/15 23:30
Hello all,

Normal Life saver restore about 13 k life in my support.
Star Life saver restore over 30 k.


From the start i see a too big discrepancy between star and non star life saver. I understand that it was made for group repair. It might be a mistake this difference, idk. Maybe that's the way developers wanted to make it. In any way, it is too OP the star version. But as always this equipement also is it used for 1v1 pvp.

In support, it is OP. Some of supporters have over 19 k stamina, life saver will repair over 30 k for no reason.
You already start to nurf support, it is a good thing in my opinion. But you need to nurf this equipement also.

I would say that a non star Life saver should repair about 10-12 k stamina on support ship. Star Life saver, a maximum of 13-15 k stamina. This way a fight against support will be much more balanced, you will have more chances to win against it. Especially with the new mastery of absorbtion this make the support more OP with life saver in his configuration.

And let's not forget that Support ship is made to support not to outwin against raiders or tanks.

In brief:

Non star Life saver: should repair 10-12 k
Star version Life saver: 13-15 k maximum.

+1 -1 for this ideea.

Best regards,

RΛΙDΞN
04/08/15 23:37
I agree! Bit +1 thanks for noticing the huge difference.. need this game more balanced and fair.

04/08/15 23:39
+1 30k heal every 10 sec is very OP
04/08/15 23:51
+1 agree totally with this idea
i wish to add something - comparing to other of weapons or equipments with star and non star versions
Equipment example:
Drone maxed lvl for me (without overclockings modlues on):
non star version: 23908 hp 4871 dmg
star version: 28 239 hp and 5647 dmg

Some math and conclusions for drone:
Star version for drone gives around 18% ((28239 - 23908) /23908) more than non star version which is fair and let's say balanced in good way.

Another expamle weapon this time:
hammer missiles:
non star version: 2707 dmg
star version: 3196 dmg


Some math and conclusions for hammer missiles:
Star version for hammer gives around 18% ((3196 - 2707 ) / 2707) more damage than non star version which is fair and let's say balanced in good way.
As you can notice both of them hammer and drone has similar ratio comparing between star and non star version.

Take a look at life saver now (i will use example from Raiden).
Reminder:
RΛΙDΞN [Ƀ&T] :


Normal Life saver restore about 13 k life in my support.
Star Life saver restore over 30 k.

RΛΙDΞN


Let's do math for this
Star version of life saver gives 130% ((30000 - 13000) / 13000) more than non star version.
Way too overpowered seems like it is a bug made by programmers since diffrence is so huge.
04/08/15 23:53
Duz :


Let's do math for this
Star version of life saver gives 130% ((30000 - 13000) / 13000) more better than non star version.
Way too overpowered seems like it is a bug made by programmers since diffrence is so huge.


Thank you for the numbers, Duz.
05/08/15 00:46
+1. Normally star equipment only gives a slight advantage over free equipment. This is way too OP.
05/08/15 00:58
+1 my bro !
05/08/15 09:01
+1, This is a really needed balance cuse it is to damm overpowerd on supports it's like impossible to beat them.
05/08/15 11:01
if a support have 19k live the live saver dont heal 30k
05/08/15 11:08
+1