Nova Raider (FR1)

Search

Search Results

Improve

How long do I have to wait to receive my credits?

Credits should be delivered immediately after your transaction. In rare cases you might have to wait for a few minutes before receiving your credits but if you still have not been delivered 1h after the transaction please contact our support team.

Note: this does not apply to sponsored offers (Sponsorpay, for example).
Improve

I bought credits in the bank but did not receive them

If the transaction was completed less than 15min ago, please be patient. If you have been waiting longer than that, please contact our support team.

In any case, no need to worry, you will receive your credits if the transaction was successful.
Improve

I completed a Sponsorpay offer but didn't get my credits

Please take great care when filling in a Sponsorpay offer. Indeed, your participation can be rejected by Sponsorpay if the submitted information appears to be false or incomplete.

Our team cannot validate Sponsorpay offers directly, please use the support form in the Sponsorpay interface.
Improve

The SMS/Text or Pay per call code I received does not work

You can only use SMS/Text and Pay per call codes purchased through our payment interface. Never use any other codes.

Try the code a again few minutes later. If it still does not work, contact our support team and remember to indicate the code as well as the telephone number used to purchase the code.


Improve

What is my email address used for?

Your email address is only used for support communication and account security.

We occasionally (once per trimester) notify our users of game releases or updates but you can opt-out from these newsletters.
Improve

How does CPU work?

CPU improves support drone damage output as well as the efficiency of support spells: healing, shields, damage buffs etc.

Read the support gear descriptions to see the effect of CPU.
Improve

How does dodge work?

Dodge allows you to dodge enemy projectiles. If you have 70% dodge, you should dodge 7 projectiles out of 10.

Support class ships have higher dodge values than other ships.

Warning: certain weapons can counter the dodge ability, missiles, for example, always hit their target.
Improve

Wie lange muss ich warten, bis ich mein Guthaben erhalte?

Credits sollte sofort nach Ihrer Transaktion geliefert werden. In seltenen Fällen müssen Sie vielleicht für ein paar Minuten, bevor er Ihren Credits warten, aber wenn Sie immer noch nicht 1h nach der Transaktion geliefert kontaktieren Sie bitte unser Support-Team.

Hinweis: Dies gilt nicht für geförderte Angebote (Sponsorpay, zum Beispiel) gelten.
Improve

What is my e-mail address used for?

Your email address will only be used to support communication and account security.

Occasionally (once per term) users get information about the game or updates, but you can stop the newsletter mailing.

Sublinet staff will never ask for you password.
Improve

Interserver war game rules

Each war opposes two servers, one as blue team, the other as red team. A war lasts 30min.

Fronts
The war takes place on one or several different fronts depending on the number of players on each side. A front should host a 15vs15 battle.

During the war, one can jump from one front to another in order to reinforce a losing battle.

Map
http://www.sublinet.com/en/upload/files/3_isw_map_small.jpg

The main gameplay on a front is inspired by the "Dominion" mode of League of Legends:

- There are two bases on opposite sides of the map. Players spawn at their base.
- There are 5 strategic locations on the map. The team holding a majority of those locations will earn points every second, the amount of points depending on how important their lead is. When the game starts, all locations are neutral.

Capturing a location:
- Only neutral locations can be captured.
- One captures a location by "filling" it with resources.
- The first team to add a resource to a neutral location will lock it (but not capture it). Once the location is full of resources, it will be considered captured and start earning points for it's team.
- When a location is captured by a team, it will heal nearby members of that team.

Losing/Attacking a location:
- When enemies hit the location it will lose resources. The location is lost when it's empty.
- When a location is lost, it will be neutral again.

Resource generators:
- There are 3 resources generators, in a vertical line in the center of the map.
- Each generator spawns packs of resources every few moments.

Death:
- Dead people will have to wait 30s to respawn, one can skip the waiting time by using stars.

Roles:
- Raiders and tanks are the main fighting force of a team.
- Supports are very strategic as there will be little or no means of healing other that support ships and allied locations.
- Traders are very efficient for capturing locations as they are able to make a lot less trips to fill them up.

Winning the war
On each front, the leading team will earn points every second for it's server depending on the number of captured locations.

However, these points can be cancelled by the opposing team's earned points. Example:

- Front A: Blue team leads on this front, Blue +1pts/s vs Red +0pts/s
- Front B: Red team leads on this front, Blue +0pts/s vs Red +1pts/s
- Front C: Red team leads on this front, Blue +0pts/s vs Red +2pts/s
- Total for all fronts: Blue +1pts/s vs Red +3pts/s
Result: Red team is currently leading the war, Blue +0pts/s vs Red +2pts/s

Therefore, leading on a front does not mean you will win the war! Make sure your allies are not in trouble on other fronts. Click on the "More" button on the right side to view fronts and jump to reinforce losing battles.

The points earned by each front will be added to a global counter for each team. The first server to reach 1000 points will win the round.

At the end of each round, the points and all fronts are reset.

At the end of the war, the server that won the most rounds will be victorious!