I like the idea rewarding players who defend GC's but I think for me it needs doing in a different way
The reason I think this is because it's discouraging lesser teams to play at all , Chances are lesser players will lose if they lose to same man twice the player who was challenged then gets an extra go. I also think what will happen is you will see lesser players deliberately not playing challenges not because they're innactive but because they don't want to throw away and give goes to their opposition by playing teams out of their league. I also think you will see some guilds will play one game to lose against each player in another guild and then second game to win as it's going to be the only way every active team can max out goes .
The reason I think this is because it's discouraging lesser teams to play at all , Chances are lesser players will lose if they lose to same man twice the player who was challenged then gets an extra go. I also think what will happen is you will see lesser players deliberately not playing challenges not because they're innactive but because they don't want to throw away and give goes to their opposition by playing teams out of their league. I also think you will see some guilds will play one game to lose against each player in another guild and then second game to win as it's going to be the only way every active team can max out goes .